Last update: 2026-06-19 07:50:14 UTC
| Title | Venu | Year | Keyword | Paper | Code |
|---|---|---|---|---|---|
| PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition | arXiv | 2026 | zero-shot action recognition | Paper | - |
| Beyond-Skeleton: Zero-shot Skeleton Action Recognition enhanced by supplementary RGB visual information | ESWA | 2025 | zero-shot action recognition | Paper | - |
| SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Living | AAAI | 2025 | zero-shot action recognition | Paper | Code |
| Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition | arXiv | 2026 | zero-shot action recognition | Paper | Code |
| SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition | CVPR | 2026 | zero-shot action recognition | Paper | Code |
| Learning by Neighbor-Aware Semantics, Deciding by Open-form Flows: Towards Robust Zero-Shot Skeleton Action Recognition | CVPRF | 2026 | zero-shot action recognition | Paper | Code |
| SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition | ICPR | 2026 | zero-shot action recognition | Paper | - |
| STAR++: Region-aware Conditional Semantics via Interpretable Side Information for Zero-Shot Skeleton Action Recognition | TCSVT | 2026 | zero-shot action recognition | Paper | Code |
| DynaPURLS: Dynamic Refinement of Part-aware Representations for Skeleton-based Zero-Shot Action Recognition | TPAMI | 2026 | zero-shot action recognition | Paper | Code |
| Few-Shot Precise Event Spotting via Unified Multi-Entity Graph and Distillation | AAAI | 2026 | few-shot action recognition | Paper | Code |
| Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition | CVPR | 2025 | zero-shot action recognition | Paper | Code |
| Semantic-guided Cross-Modal Prompt Learning for Skeleton-based Zero-shot Action Recognition | CVPR | 2025 | zero-shot action recognition | Paper | - |
| Frequency-Semantic Enhanced Variational Autoencoder for Zero-Shot Skeleton-based Action Recognition | ICCV | 2025 | zero-shot action recognition | Paper | Code |
| Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition | ICCV | 2025 | zero-shot action recognition | Paper | Code |
| Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation | NeurIPS | 2025 | zero-shot action recognition | Paper | Code |
| Zero-shot Skeleton-based Action Recognition with Prototype-guided Feature Alignment | TIP | 2025 | zero-shot action recognition | Paper | Code |
| Multi-View Knowledge Guided Semantic Prototype Learning for Generalized Zero-Shot Action Recognition | TMM | 2025 | zero-shot action recognition | Paper | Code |
| An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition | TMM | 2025 | zero-shot action recognition | Paper | - |
| Prompt-Guided Prototype-Aware Commonality and Discrimination Learning for Zero-Shot Skeleton-Based Action Recognition | TMM | 2025 | zero-shot action recognition | Paper | - |
| Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment | PR | 2025 | zero-shot action recognition | Paper | Code |
| MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation | IROS | 2025 | semantic-aware action recognition | Paper | - |
| SAM-Net: Semantic-assisted multimodal network for action recognition in RGB-D videos | PR | 2025 | semantic-aware action recognition | Paper | - |
| Dstsa-gcn: Advancing skeleton-based gesture recognition with semantic-aware spatio-temporal topology modeling | Neurocomputing | 2025 | semantic-aware action recognition | Paper | Code |
| Action Hints: Semantic Typicality and Context Uniqueness for Generalizable Skeleton-based Video Anomaly Detection | arXiv | 2025 | semantic-aware action recognition | Paper | - |
| Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition | TMM | 2025 | gcn-based action recognition | Paper | Code |
| Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition | CVPR | 2024 | zero-shot action recognition | Paper | Code |
| SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders | ECCV | 2024 | zero-shot action recognition | Paper | Code |
| Fine-Grained Side Information Guided Dual-Prompts for Zero-Shot Skeleton Action Recognition | ACM MM | 2024 | zero-shot action recognition | Paper | Code |
| CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner | ECCV | 2024 | one-shot action recognition | Paper | Code |
| One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matching | TPAMI | 2024 | one-shot action recognition | Paper | - |
| A Novel Contrastive Diffusion Graph Convolutional Network for Few-Shot Skeleton-Based Action Recognition | ICASSP | 2024 | few-shot action recognition | Paper | - |
| Leveraging Enriched Skeleton Representation with Multi-relational Metrics for Few-shot Action Recognition | TMM | 2024 | few-shot action recognition | Paper | Code |
| Dynamic Semantic-Based Spatial Graph Convolution Network for Skeleton-Based Human Action Recognition | AAAI | 2024 | semantic-aware action recognition | Paper | Code |
| Dynamic Semantic-based Spatial-Temporal Graph Convolution Network for Skeleton-based Human Action Recognition | TIP | 2024 | semantic-aware action recognition | Paper | Code |
| BlockGCN: Redefining Topology Awareness for Skeleton-Based Action Recognition | CVPR | 2024 | gcn-based action recognition | Paper | Code |
| DeGCN: Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition | TIP | 2024 | gcn-based action recognition | Paper | Code |
| SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition | ECCV | 2024 | transformer-based action recognition | Paper | Code |
| Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformer | ACM MM | 2024 | transformer-based action recognition | Paper | Code |
| LLMs are Good Action Recognizers | CVPR | 2024 | action recognition | Paper | - |
| Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Features | CVPR | 2023 | zero-shot action recognition | Paper | - |
| Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization | ACM MM | 2023 | zero-shot action recognition | Paper | Code |
| Multi-semantic fusion model for generalized zero-shot skeleton-based action recognition | ICIG | 2023 | zero-shot action recognition | Paper | Code |
| Adaptive Local-Component-aware Graph Convolutional Network for One-shot Skeleton-based Action Recognition | WACV | 2023 | one-shot action recognition | Paper | - |
| Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusions | TMM | 2023 | one-shot action recognition | Paper | Code |
| Parallel Attention Interaction Network for Few-Shot Skeleton-based Action Recognition | ICCV | 2023 | few-shot action recognition | Paper | Code |
| Skeletal Spatial-Temporal Semantics Guided Homogeneous-Heterogeneous Multimodal Network for Action Recognition | ACM MM | 2023 | semantic-aware action recognition | Paper | - |
| Generative Action Description Prompts for Skeleton-based Action Recognition | ICCV | 2023 | semantic-aware action recognition | Paper | Code |
| Temporal Decoupling Graph Convolutional Network for Skeleton-Based Gesture Recognition | TMM | 2023 | gcn-based action recognition | Paper | Code |
| Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition | ICCV | 2023 | gcn-based action recognition | Paper | Code |
| TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potential | arXiv | 2023 | gcn-based action recognition | Paper | Code |
| STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognition | WACV | 2023 | transformer-based action recognition | Paper | - |
| TemPose: a new skeleton-based transformer model designed for fine-grained motion recognition in badminton | CVPR | 2023 | transformer-based action recognition | Paper | - |
| 3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition | CVPR | 2023 | transformer-based action recognition | Paper | - |
| Learning Discriminative Representations for Skeleton Based Action Recognition | CVPR | 2023 | action recognition | Paper | Code |
| Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition | CVPR | 2023 | action recognition | Paper | Code |
| MotionBERT: A Unified Perspective on Learning Human Motion Representations | ICCV | 2023 | action recognition | Paper | Code |
| Graph Contrastive Learning for Skeleton-based Action Recognition | ICLR | 2023 | action recognition | Paper | Code |
| Skeleton-DML: Deep Metric Learning for Skeleton-Based One-Shot Action Recognition | WACV | 2022 | one-shot action recognition | Paper | Code |
| One-shot action recognition in challenging therapy scenarios | CVPRW | 2022 | one-shot action recognition | Paper | Code |
| Learning Spatial-Preserved Skeleton Representations for Few-Shot Action Recognition | ECCV | 2022 | few-shot action recognition | Paper | Code |
| Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognition | ACCV | 2022 | few-shot action recognition | Paper | - |
| SMAM: Self and Mutual Adaptive Matching for Skeleton-Based Few-Shot Action Recognition | TIP | 2022 | few-shot action recognition | Paper | - |
| HAA4D: Few-Shot Human Atomic Action Recognition via 3D Spatio-Temporal Skeletal Alignment | arXiv | 2022 | few-shot action recognition | Paper | Code |
| A spatial attentive and temporal dilated (SATD) GCN for skeleton-based action recognition | CAAI IT | 2022 | gcn-based action recognition | Paper | - |
| Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition | TPAMI | 2022 | gcn-based action recognition | Paper | Code |
| Skeleton-Based ST-GCN for Human Action Recognition With Extended Skeleton Graph and Partitioning Strategy | IEEE Access | 2022 | gcn-based action recognition | Paper | - |
| PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognition | ECCV | 2022 | gcn-based action recognition | Paper | Code |
| InfoGCN: Representation Learning for Human Skeleton-based Action Recognition | CVPR | 2022 | gcn-based action recognition | Paper | Code |
| DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognition | arXiv | 2022 | gcn-based action recognition | Paper | Code |
| Revisiting Skeleton-based Action Recognition | CVPR | 2022 | gcn-based action recognition | Paper | Code |
| Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition | arXiv | 2022 | transformer-based action recognition | Paper | Code |
| Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learning | ECCV | 2022 | transformer-based action recognition | Paper | Code |
| Hypergraph Transformer for Skeleton-based Action Recognition | arXiv | 2022 | transformer-based action recognition | Paper | Code |
| Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition | AAAI | 2022 | action recognition | Paper | Code |
| Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognition | AAAI | 2022 | action recognition | Paper | Code |
| PYSKL: Towards Good Practices for Skeleton Action Recognition | ACM MM | 2022 | action recognition | Paper | Code |
| SynSE - Syntactically Guided Generative Embeddings For Zero Shot Skeleton Action Recognition | ICIP | 2021 | zero-shot action recognition | Paper | Code |
| 3D Skeleton-based Few-shot Action Recognition with JEANIE is not so Naïve | arXiv | 2021 | few-shot action recognition | Paper | - |
| Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition | arXiv | 2021 | semantic-aware action recognition | Paper | - |
| Symbiotic Graph Neural Networks for 3D Skeleton-Based Human Action Recognition and Motion Prediction | TPAMI | 2021 | gcn-based action recognition | Paper | - |
| Else-Net: Elastic Semantic Network for Continual Action Recognition from Skeleton Data | ICCV | 2021 | gcn-based action recognition | Paper | - |
| Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition | ICCV | 2021 | gcn-based action recognition | Paper | Code |
| Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition | AAAI | 2021 | gcn-based action recognition | Paper | Code |
| STAR: Sparse Transformer-based Action Recognition | arXiv | 2021 | transformer-based action recognition | Paper | Code |
| Spatial temporal transformer network for skeleton-based action recognition | ICPR | 2021 | transformer-based action recognition | Paper | Code |
| STST: Spatial-Temporal Specialized Transformer for Skeleton-based Action Recognition | ACM MM | 2021 | transformer-based action recognition | Paper | Code |
| IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition | arXiv | 2021 | transformer-based action recognition | Paper | - |
| 3D Human Action Representation Learning via Cross-View Consistency Pursuit | CVPR | 2021 | action recognition | Paper | Code |
| Memory Attention Networks for Skeleton-Based Action Recognition | TNNLS | 2021 | action recognition | Paper | Code |
| ActionCLIP: A New Paradigm for Video Action Recognition | arXiv | 2021 | action recognition | Paper | Code |
| Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition | CVPR | 2020 | semantic-aware action recognition | Paper | Code |
| Decoupling GCN with DropGraph Module for Skeleton-Based Action Recognition | ECCV | 2020 | gcn-based action recognition | Paper | Code |
| Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching | AAAI | 2020 | gcn-based action recognition | Paper | Code |
| Skeleton-Based Action Recognition with Shift Graph Convolutional Network | CVPR | 2020 | gcn-based action recognition | Paper | Code |
| Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition | CVPR | 2020 | gcn-based action recognition | Paper | Code |
| Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition | ACM MM | 2020 | gcn-based action recognition | Paper | Code |
| Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition | ACM MM | 2020 | gcn-based action recognition | Paper | Code |
| Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks | TIP | 2020 | gcn-based action recognition | Paper | Code |
| Self-Attention Network for Skeleton-based Human Action Recognition | WACV | 2020 | transformer-based action recognition | Paper | - |
| Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action-Gesture Recognition | ACCV | 2020 | transformer-based action recognition | Paper | Code |
| PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition | CVPR | 2020 | action recognition | Paper | Code |
| Dynamic Multiscale Graph Neural Networks for 3D Skeleton Based Human Motion Prediction | CVPR | 2020 | action recognition | Paper | Code |
| Action2Motion: Conditioned Generation of 3D Human Motions | ACM MM | 2020 | action recognition | Paper | Code |
| Multi-Task Deep Learning for Real-Time 3D Human Pose Estimation and Action Recognition | TPAMI | 2020 | action recognition | Paper | Code |
| Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition | CVPR | 2019 | gcn-based action recognition | Paper | Code |
| Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition | CVPR | 2019 | gcn-based action recognition | Paper | Code |
| Skeleton-Based Action Recognition with Directed Graph Neural Networks | CVPR | 2019 | gcn-based action recognition | Paper | Code |
| An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition | CVPR | 2019 | gcn-based action recognition | Paper | - |
| NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding | TPAMI | 2019 | action recognition | Paper | Code |
| View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition | TPAMI | 2019 | action recognition | Paper | Code |
| Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition | AAAI | 2018 | gcn-based action recognition | Paper | Code |
| Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning | ECCV | 2018 | gcn-based action recognition | Paper | - |
| Independently Recurrent Neural Network (IndRNN): Building a Longer and Deeper RNN | CVPR | 2018 | action recognition | Paper | Code |
| 2D/3D Pose Estimation and Action Recognition Using Multitask Deep Learning | CVPR | 2018 | action recognition | Paper | Code |
| Deep Progressive Reinforcement Learning for Skeleton-Based Action Recognition | CVPR | 2018 | action recognition | Paper | - |
| Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation | IJCAI | 2018 | action recognition | Paper | Code |
| Global Context-Aware Attention LSTM Networks for 3D Action Recognition | CVPR | 2017 | action recognition | Paper | - |
| A New Representation of Skeleton Sequences for 3D Action Recognition | CVPR | 2017 | action recognition | Paper | - |
| View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data | ICCV | 2017 | action recognition | Paper | Code |
| An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data | AAAI | 2017 | action recognition | Paper | - |
| Interpretable 3D Human Action Analysis with Temporal Convolutional Networks | CVPRW | 2017 | action recognition | Paper | Code |
| Skeleton-Based Human Action Recognition With Global Context-Aware Attention LSTM Networks | TIP | 2017 | action recognition | Paper | - |
| Enhanced skeleton visualization for view invariant human action recognition | PR | 2017 | action recognition | Paper | - |
| NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis | CVPR | 2016 | action recognition | Paper | Code |
| Temporal segment networks: Towards good practices for deep action recognition | ECCV | 2016 | action recognition | Paper | Code |
| Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition | ECCV | 2016 | action recognition | Paper | - |
| Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks | AAAI | 2016 | action recognition | Paper | - |
| Hierarchical Recurrent Neural Network for Skeleton Based Action Recognition | CVPR | 2015 | action recognition | Paper | - |
| Jointly learning heterogeneous features for RGB-D activity recognition | CVPR | 2015 | action recognition | Paper | - |
| Learning Spatiotemporal Features with 3D Convolutional Networks | ICCV | 2015 | action recognition | Paper | Code |
| Human Action Recognition by Representing 3D Skeletons as Points in a Lie Group | CVPR | 2014 | action recognition | Paper | - |
| Two-Stream Convolutional Networks for Action Recognition in Videos | NeurIPS | 2014 | action recognition | Paper | - |